Saturday, May 18, 2013
Friday, May 10, 2013
#30: Plexxus Art Dump, Ecorche and ZBrush
Catching up V2! How to recap...?
Me and Andy decided that Plexxus was something that needed a bit more man-power than just 1 artist and 1 programmer. Wow... that was mentally draining. But I'm glad I got to know what that felt like. Learnin' from dem experiences! Everyone loves experiences.
But here's some older stuff that I never did post!
Me and Andy decided that Plexxus was something that needed a bit more man-power than just 1 artist and 1 programmer. Wow... that was mentally draining. But I'm glad I got to know what that felt like. Learnin' from dem experiences! Everyone loves experiences.
But here's some older stuff that I never did post!
I wanted to help myself with the backgrounds, since they were taking the longest. I then discovered rendering in Vray and painting over it. REALLY helped sort out the lengthy perspective drawing and focus more on what I imagined than the technical details. Holy cow how many times have I redone this...
I keep talking about Plexxus, but here's what it's about!
And here's a storyboard of the Arcade level cutscene.
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Some sketches.
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And some "Challenge Area" art. (The games you unlock after Oliver opens his own Arcade)
Challenge area menu sketch:
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ECORCHE
ALSO! Some anatomy! I got the chance to sculpt every bone and muscle in the human body. It was SUPER awesome. Now I'm hyper aware of my own muscles contracting. Kinda cool :O
It's 1/2 life sized made out of oil based clay, took 14 weeks.
SKELETON
DETAILS
Here's the original armature |
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ZBRUSH
I now have Zbrush!! WAY EXCITING. Here's my first sculpt!!
That too big-a head I need to figure the heck out how to shrink.
Crazy time mass of Z-Spheres.
Took me an hour just to figure out how to put something on the canvas and be able edit xO
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