Here's some early animation tests using Spine, which I'm still getting used to. I'm going to tweak these later on and make it look more like 2D keyframe animation. I have the base coats, Bays and Cream dilutes rigged and ready! The first breed I'm working on is the Morgan.
Black, Golden Chestnut, Chestnut, Red Chestnut, Liver Chestnut
Smoky Black, Isabella Palomino, Palomino, Golden Palomino, Chocolate Palomino
Sandy Bay, Bay, Blood Bay, Mahogany Bay, Seal Brown
Buttermilk Buckskin, Buckskin, Golden Buckskin, Dark Buckskin, Brown Buckskin
--
An early look at the horse customization.
And here's an early level prototype. I want to fit the 2D aesthetic I had in my previous animations so I'm going to rework it this week. All in all coming together in Unity! The horse has controller controls along with keyboard controls. Feeling nice!
Thanks for stopping by! I hit the fyp on TikTok today, welcome to my corner of the internet if you're visiting from there :D I hope to spruce up the place! This is the start of the Horse Trainer dev blog so please visit often and drop a comment on what you think! I'd love feedback during development to make this a satisfying and greatest horse game I can possibly make!
No comments:
Post a Comment