What's Plexxus?

Plexxus is the iPhone game me, Andy and the most awesome programmer, Jason are working on. It's a game about growing up with video games, and each level progresses through each eras of gaming. From "Pong era" (early consoles) to iPhone. It starts with the fictional "first" console, Plexxus 1.0 that keeps improving graphics and keeping up with the current trends but not changing the basic puzzle function of the game.

  Plexxus 1.0 (1972)
  "Atari 2600" Super Plexxus (1979)
 16 bit "Sega Genesis" Plexx (1990)
 32 bit "Playstation" Plexx and Friends (1996)
64 bit and beyond "iPhone" level (2010)


And each level has their own backstory and cutscenes.

NES Level has the story of a Knight and is playing with that RPG/Fantasy phase Nintendo went through.

The Genesis Level changes completely with that Animal Mascot craze in the 90's. 

N64 and Playstation gave rise to the 3D world. (and more awful friends)

 By the late 90's, Playstation was coming out with many Japanese titles.

Modern games are much more casual, and lost nearly all story and purpose. But is sure nice to look at.


Between the levels, the cutscenes bring everything together with the Story of Oliver who grows up playing Plexxus.

3D VRay Rendered Background

And here's a storyboard of the Arcade level cutscene.

Some sketches.

And some "Challenge Area" art. (The games you unlock after Oliver opens his own Arcade)

So that's Plexxus's story mode in a Nutshell! The gameplay resembles a puzzle/swap game. Story mode is basically a huge tutorial on how to play it.

The Challenge area and free mode is a different matter :] We'll take the things you learn in story mode and play with them. Initially we had the thought of having entirely new levels, but that would come much later.



Simpleambiguity said...

good luck :)

Stephie said...

Jenny!!!!! This is all literally blowing my mind! I can't believe how much work you've put into all this!! It's all so beautiful and amazing... just like you actually!! So I guess it isn't really all that hard to believe just freakin' awesome Sweetie!! Dad is so proud of you and so am I! xoxo <3

Javi said...

Very cool guys! I think people area really gonna enjoy the game and appreciate all the hard work you guys are putting into it. We're with ya 100%

wgungfu said...

The only problem is the proposed bit generations. A) Pong systems had no "bits" there was no CPU in them. B) The 2600 is an 8-bit system, not 4-bit. There were no 4-bit consoles. The 2600 uses an 8-bit 6507 CPU and an 8-bit system bus.

ajennypenny said...

Oh Thank you wgungfu! That is really helpful! I couldn't find a definitive answer in my research, so I had made it that way for understandably. I'm glad you gave me an answer for that!

littlegoblet said...

good luck with your game buddy it looks very promising :)

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Dario Rigon said...


Anonymous said...

Ive just found out about the game thanks to Andy, It looks awesome, I hope we can all play It soon. :)

Anonymous said...

Ive just found out about the game thanks to Andy, It looks awesome, I hope we can all play It soon. :)